Fate/Stay Night: Code Error
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Fate/Stay Night: Code Error

It is time for the Holy Grail War. The stage has been set, the participants are preparing. In the fight for this magical item of unlimited power, what will you be? Will you be a Master? A Servant? A Magus? Good or Evil? You decide. Good luck...
 
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 Ruke Kaskela - Skills and Spells

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Ruke

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Posts : 33
Points : 55
Join date : 2010-10-23

PostSubject: Ruke Kaskela - Skills and Spells   Sun Oct 24, 2010 4:03 pm

Name: Gandr/ Gandr shot - Fin Shot
Type: Attack
Description: A simple curse originated from Scandinavia, decreases the physical health of the target. Because the curse properly said is released from the caster’s index finger and the target must be within the field of vision to be aimed at, it is dubbed Gandr Shot. A Gandr with so much prana concentrated into it that becomes capable of physical interference is called Fin Shot. Tohsaka Rin’s Fin Shot has roughly the destructive power of a pistol bullet and while a single hit is not enough to kill someone, is still capable of knocking out a normal person. The Edelfelt are among the best Gandr-users in the world.
Ruke's Fin shot can be considered a shotgun, he uses two fingers and can shoot them through both hands at once, being a edelfelt the skill has immproved to be considered an E-rank despite not being a servant. It can deal damage to heroic spirits with E or without rank, but the damage is minimal and more annoying than dangerous. Humans however should watch out.
Rank:D / above modern magi skills


Name: Argos
Type: defense
Description: A protection spell that borrows the concept of the Argos, allows Caster to create a transparent barrier that is as resistant as Berserker’s skin.
Ruke can only cast a very minor version of it, barely protecting from attacks at all, any servant will break through if strength is above E rank, normal spells or attacks will be blocked at most 3 times till the shield breakes, but rather on the first/second hit.
Rank: average (weak against servants)


Name: Livre
Type:support/healing
Description:A healing spell, can be cast either as single action spell or using a long castsequence, it can heal cuts and scratches on the weaker version and close minor wounds and bleeding wounds.
Rank: high (for modern magi)

cast >>[Erwache Lebenswache; Werde des Todes Tod; schließe Wunden; Ende den Schmerz; Heilung]



Name: Suggestion
Type:support/ control
Description: basic suggestion magic that uses either the eyes or just the voice to invade the targets body and make him move the way you want him to, will most likely be recognized by any magi, and able to be thrown off by washing the energy out with his own. (Ruke's skill with this aren't that high, a normal human has a chance of noticing he's charmed, even while not aware why he moves.)
Rank: low

Name: shared perception
Type:support
Description:A spell that allows a magus to share the sensorial inputs (sight, hearing, etc.) of a creature that he has a pass of prana with (such as the one established in a contract between Master and Servant). Approval from the other party is a requirement if human, an animal can even be controlled a little.
Rank: medium

>>[Sehen was ich Sehe; sein wo du seist;eins mit den Sinnen]<<

Name: Reeinforcement
Type:support/defense
Description:Reinforcement is the most difficult magecraft with the purpose of pushing a basis to the utmost. It is the foundation of all magecraft that enhance the existence of the target by pouring prana, but as no clear expression of how much it can be enhanced is defined, almighty reinforcements are rare. It is the same as adding something to an object that is already complete, in case of failure the target will receive it as a poison. Success requires a good grasp of the inner structure to fill openings with prana. Reinforcing the purpose of existence would be increasing the sharpness of a knife, the nourishment of food, or in the case of a living creature, physical strength and durability. It is impossible to reinforce something vague.
Rank: medium, able to repair and strengthen material or parts of his body


special skill: Freya's dream [U/C]
type: support/heal/drain mana
Description: The artifact handed over to Ruke by a mage of the association as a gift, holds the name Freya's tear and is a small flower held within an emerald stone of unknown origin. Whenever a healing spell is cast within near proximity the stone starts to glow and the white flower inside starts to shine in a dim white.

Freya's teat is able to unleash a form of reality marble inside the artifact, turning the surroundings into a garden with flowers continuesly starting to grow and bloom in a large area of effect. To activate the Moon garden of Freya, also known as Freya's dream, the user must have suffered serious injuries and stand under the light of the moon while holding onto the artifact and whispering a small chant.

Freya's dream has two individual traits, one is tied to the fact that there are flowers blooming everywhere, entities that consist of Mana or hold larger amounts of Mana (servant and Magi) will have flowers grow strongly below their feet and even on them, these flowers will continuesly draw mana from the individual untill he is sucked dry or manages to flee the scene. The second effect only targets the user of the artifact, and blesses him with extreme healing abilities, regrowing even mortal wounds within seconds. Freya's dream can currently only be deployed thrice, though it charges up energy when a healing spell is spoken closeby, allowing possibly a fourth use in the war. There is also another drawback of the technique, the user will slowly have his conscience drawn away, and will fall asleep with the effect still active untill waking up.
rank: A


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Info:
All his instant action spells without a chant will still need a while to channel, usualy within the reach of 10 seconds, especialy with reeinforcement it might take longer.
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