Fate/Stay Night: Code Error
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Fate/Stay Night: Code Error

It is time for the Holy Grail War. The stage has been set, the participants are preparing. In the fight for this magical item of unlimited power, what will you be? Will you be a Master? A Servant? A Magus? Good or Evil? You decide. Good luck...
 
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Saber
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Posts : 33
Points : 39
Join date : 2010-10-21

PostSubject: Saber    Sun Oct 31, 2010 4:14 pm

General
True Name: (It's a secret)
Class Name: Saber
Age: 16
Date of Birth: Unknown
Gender: Female
Hobbies: Reading, Sleeping, Anime
Likes: Bunnies, Booze, Food
Dislikes: Hunger
Personality: In battle, Saber is quick witted, experienced and powerful in battle, with a disturbing calmness, she is able to come up with tactics and combos on the fly in order to face her opponents. However, in daily life, Saber is lazy, sarcastic, and tomboyish. Most of the time she enjoys lounging around and sleeping. Whenever she is awake it is usually to lie down and read or eat during meals. She enjoys riding fast vehicles and practices her skills a lot, which is the only thing she does other than relaxing or fighting. She quickly picked up on anime and manga and started becoming an otaku.

Physical
Height: 4'11"
Weight: 90lbs
Sizes (for woman, chest size): A
Eye Color: Red
Hair Color: Blonde
Hair Style: Ponytail
Outfit: High School Uniform
Extras: Has a notable gash across her face over her left eye and also down the left side of her chest. The wound is something that she obtained during her lifetime in a climatic battle.
Appearance:
Spoiler:
 

Combat Information:

Class: Saber

Alignment: True Neutral

Class Skills:

Magical Resistance: A

Riding: A

Parameters:

Strength: A
Mana: A
Endurance: C
Agility: A+
Luck: B

Personal Skills:

Eye of the Mind (True): Heightened insight that was refined through experience.
Rank: A
Description: Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning.

Bravery: The ability to negate mental interference such as pressure, confusion and fascination. Bonus effect of increasing melee damage.
Rank: A

Instinct: The power to "feel" the most favorable developments for oneself during battle.
Rank: A
Description: Refined sixth sense is now close to true precognition. Bonus effect of reducing by half the penalties caused by obstructed vision and hearing.

Eternal Arms Mastership: Prevents degradation of fighting skills when under the effect of mental hindrance.
Rank: A+
Description: Mastership of combat arts has reached the point of being said to be unrivaled in one's era. By complete merging of mind, body and technique, it is possible to make use of full fighting skills even when under the influence of any sort of mental hindrance.

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