Fate/Stay Night: Code Error
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Fate/Stay Night: Code Error
Ah~ Isn't this great? An annoying little pop-up has arrived to tell you to do something you were most likely were going to do anyway. So go log in or register... now...do it... right now... DO EEET!!!!
Fate/Stay Night: Code Error
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Fate/Stay Night: Code Error

It is time for the Holy Grail War. The stage has been set, the participants are preparing. In the fight for this magical item of unlimited power, what will you be? Will you be a Master? A Servant? A Magus? Good or Evil? You decide. Good luck...
 
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 Skills: Classes

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Saber
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Saber


Posts : 33
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Join date : 2010-10-21

Skills: Classes Empty
PostSubject: Skills: Classes   Skills: Classes EmptySat Oct 23, 2010 8:35 pm

Independent Action (Archer Only)
The ability to remain independent even when rejecting the prana supply from the Master. At the higher ranks it is also possible to remain for extended periods of time in this world without a established contract.

A+: Servant can remain in this world indefinitely even without a Master. However, in order to activate his Noble Phantasm, it is necessary to first acquire an extra supply of prana from alternative sources.
A: Can remain in this world for a week even after losing his Master. However, to use Noble Phantasms of great prana consumption, back up from the Master is necessary.
B: Capable of remaining in this world for two days without a established contract. Also capable to live on for a short period of time after suffering extensive damage on his spiritual core.
C: Capable of remaining in this world for one day without a established contract.
E-: Materialization is possible for 30 turns.

Item Construction (Caster only)
The skill to manufacture magical items.

A: Capable of making healing potions that grant limited immortality.

Mad Enhancement (Berserker Only)
Raises basic parameters in exchange of hindering mental capacities. In some cases, also seals away Personal Skills.
A: Rank up for parameters, but most of one's reason is robbed. Due undergoing consciousness equalization with the Master, one has become a more mechanical Servant.
B: Rank up for all parameters, but takes away most of sanity.
C: Rank up for all parameters except Luck and Mana, but in exchange one can no longer think and speak properly. (In Arcueid's case, it does not go well due a misunderstanding from the Master. Her original Rank in this Skill is A)

Magic Resistance (All classes except for Caster and Assassin)
Protection against magical effects. Differently from the Resistance effect that merely rejects prana, this ability cancels the spells altogether. Important to note that the term "verse" seen below refers to a set of three lines. Thus, a chant of two verses is equivalent to a Six-Line incantation.

A: Cancel spells of A-Rank or below. In practice, the Servant is untouchable to modern magi.
B: Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for him to be affected. (As Saber Alter, Arturia suffered a rank-down in this skill due her corruption)
C: Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals. (Because she herself does not have any Magic Resistance, Nero boasts a low level that is unbecoming of the Saber Class)
D: Cancel Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy.
E: Cannot cancel spells, but magic damage is reduced somewhat. (Lancelot's originates from a magical ring, however its powers received a rank-down due to Mad Enhancement)

Presence Concealment (Assassin Only)
The capacity to hide one's presence as a Servant. It is a common skill to the Assassin class.

A+: It is possible to disappear completely and become almost impossible to be detected. However, efficacy will decrease once preparations to attack are taken.
D: Suitable for spying.
-: (Li Shuwen capacity to cut off his presence does not correspond to this kind)

Riding (Rider and Saber Only)
The expertize to ride animals and vehicles.
A+: Creatures on the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does not apply to members of the Dragon Kind.
A: All creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts.
B: Most vehicles can be handled with above average skill. However, cannot ride the likes of Phantasm Races such as Demoniac Beast and Holy Beast-rank creatures.

Territory Creation (Caster Only)
The skill to build a special terrain that is advantageous to oneself as a magus.

A: Creation of a "Temple", which is superior to a "Workshop", becomes possible.
Nursery Rhyme-specific description:
The little door, the mad tea party,
The checkered rainbow meadow, the riddles of the chattery twins,
Oh but, oh but, the personal favorite is definitely only that,
The invitation to the nameless forest where everything is forgotten!
B: Creation of a "Workshop" becomes possible.
C: (Because it seems that her personality is not suited for it, Tamamo-no-Mae has difficulty in manufacturing even a Workshop)
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